Crewman Zula Jones  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 31 F 9 (1) 11 (1) 7 (0) 6 (0) 4 (-1) 6 (0)9B7646
Strong nerves, Silent
 
Skills
Animals 0
Athletics (Endurance) 1
Broker 0
Carouse 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Pilot (Capital Ships) 1
Profession (Colonist) 0
Recon 0
Science (Robotic Sciences/Cybernetics) 1
Seafarer 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Vergie Edye Enemy 0 2 2 5 Darmine (F/57)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Spent the college years partying.
1 26 Left the colonies.
2 26 Became a Merchant (Merchant Marine) with the new title Crewman.
2 29 A sudden war destroys Zula Jones's trade routes and contacts, forcing Zula Jones to flee that region of space.
2 29 Gain rebels as Enemy
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