Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
27 |
Betrayed by a friend. One of Addie Gardiner's Contacts or Allies betrays Addie Gardiner, ending Addie Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Became a Scout (Surveyor). |
3 |
30 |
Addie Gardiner inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |