Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Free Trader (Merchant). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Voluntarily left Scavenger |
3 |
25 |
Became a Scout (Courier). |
3 |
27 |
When dealing with an alien race, Adeline Rule botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Psychologically damaged by Adeline Rule's time in the scouts. |