Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Alvina Hill left the community. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Alvina Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
27 |
Find an Alien Artifact. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Alvina Hill's Contacts or Allies betrays Alvina Hill, ending Alvina Hill's career. That Contact or Ally becomes a Rival or Enemy. |