Crewman Ana Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 32 F 7 (0) 5 (-1) 5 (-1) 8 (0) 8 (0) 8 (0)755888
Complacent, Constantly wrings hands
 
Skills
Art (Performing) 0
Athletics 0
Carouse 0
Gun Combat 0
Gunner 0
Mechanic 0
Pilot 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Entertainer Artist 01
Navy Line/Crew Crewman01
 
Name Type Affinity Enmity Power Influence Species
Gene Miller Enemy 0 1 1 0 Trexen (M/82)
Gene Miller is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 22 Became a Entertainer (Artist).
2 25 Expose or are involved in a scandal of some sort.
3 25 Failed to qualify for Corporate (Citizen).
3 25 Submitted to the draft.
3 25 Switched to Navy (Line/Crew) with previous rank.
3 27 Ana Dickman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
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