Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Anita Ruiz's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Attacked by enemies and injured. |
4 |
28 |
Scarred. Owe 5,000 for medical bills. |
4 |
28 |
Gain Enemy if Anita Ruiz don't already have one. |