Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Anne Cain aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
22 |
Continued as Drifter (Barbarian). |
3 |
23 |
Betrayed by a friend. One of Anne Cain's Contacts or Allies betrays Anne Cain, ending Anne Cain's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
23 |
Returned to Believer (Missionary/Humanitarian). |
4 |
25 |
Anne Cain is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
27 |
Continued as Believer (Missionary/Humanitarian). |
5 |
28 |
Anne Cain come into conflict with a splinter group Anne Cain's own religion which maintains Anne Cain's version is the wrong one. Gain 2 Rivals. |
6 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
32 |
Go undercover to investigate an enemy. |
6 |
31 |
Anne Cain spend months in the dangerous criminal underworld. |
6 |
32 |
Forced to continue current assignment. |
6 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |