Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Arie Mendoza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Arie Mendoza foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Arie Mendoza is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |