Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner). |
3 |
26 |
Beth Lynch is blamed for an accident that causes the death of several crew members. Beth Lynch's guilt drives Beth Lynch to excel. |
4 |
26 |
Failed to qualify for Worker (Citizen). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
28 |
Beth Lynch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Failed to qualify for Cavalry (Army). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
32 |
Beth Lynch do not know what happened to Beth Lynch. There is a gap in Beth Lynch's memory. |