Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Courier). |
3 |
26 |
Cecil McLachlan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cecil McLachlan fail to help. Gain an Enemy. |
3 |
26 |
Cecil McLachlan's ship is damaged, and Cecil McLachlan have to hitch-hike Cecil McLachlan's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |