Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Clemmie Heriot left the community. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Nearly killed. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
27 |
Clemmie Heriot's work ends up coming home with Clemmie Heriot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
28 |
Became a Psion (Wild Talent). |
5 |
30 |
Advanced training in a specialist field. |