Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Delpha George's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delpha George fail to help. Gain an Enemy. |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Delpha George's Contacts or Allies betrays Delpha George, ending Delpha George's career. That Contact or Ally becomes a Rival or Enemy. |