Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Edna Snape run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
23 |
Accepted a deal with criminal or other figure under investigation. |
3 |
23 |
Became a Scout (Courier). |
3 |
26 |
Edna Snape's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edna Snape fail to help. Gain an Enemy. |
3 |
26 |
Psychologically damaged by Edna Snape's time in the scouts. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Spend several years jumping from world to world in Edna Snape's scout ship. |
4 |
31 |
Promoted to Scout (Courier) rank 2. |