Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Imperial trade restrictions force Elenora Miller out of business. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
25 |
Gain Enemy if Elenora Miller don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Elenora Miller's Contacts or Allies betrays Elenora Miller, ending Elenora Miller's career. That Contact or Ally becomes a Rival or Enemy. |