Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Political upheaval strikes Elisabeth Hunt's homeworld, and Elisabeth Hunt is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Injured. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Failed to qualify for Free Trader (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
28 |
A mission goes wrong; Elisabeth Hunt and several others are captured and mistreated by the enemy. Gain Elisabeth Hunt's jailer as an Enemy. |
5 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Gain Enemy if Elisabeth Hunt don't already have one. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |