Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Elmira Marshall learn something Elmira Marshall should not have – a corporate secret, a political scandal – which Elmira Marshall can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Broker (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Scout (Explorer). |
4 |
28 |
Spend several years jumping from world to world in Elmira Marshall's scout ship. |