Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Eoir's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Eoir's Father barely managed to hold onto Eoir's landhold. |
0 |
0 |
Eoir's ancestral territory is 3. |
0 |
0 |
Eoir is the middle daughter. |
0 |
14 |
Rite of passage completed with a 6. |
1 |
14 |
Became a Management (Corporate). |
1 |
18 |
Insulted by a noble of a rival clan and did nothing. |
1 |
18 |
Promoted to Management (Corporate) rank 1. |
2 |
18 |
Continued as Management (Corporate). |
2 |
21 |
Expand into new territories. |
3 |
22 |
Continued as Management (Corporate). |
3 |
25 |
A shift in clan politics leaves you shut out in the cold. Gain a Contact who stays in touch despite your new status. |
4 |
25 |
Failed to qualify for Raider (Outlaw) and became a Yohai (outcast). |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
29 |
Crime pays off. Gain victim as Enemy. |
5 |
31 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |