Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Ethyl Weaver run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Ethyl Weaver is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Ethyl Weaver's job. |
4 |
25 |
Failed to qualify for Broker (Merchant). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Scout (Courier). |
4 |
26 |
Ethyl Weaver have no idea what happened to Ethyl Weaver – they found Ethyl Weaver's ship drifting on the fringes of friendly space. |
5 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
27 |
Ethyl Weaver secretly provide religious rites for a dying leader or noble, although they do not share Ethyl Weaver's faith. Gain an Ally in the family and a Rival who disagrees with Ethyl Weaver's choice. |