Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Fae Griffin's Contacts or Allies betrays Fae Griffin, ending Fae Griffin's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Perform an exemplary service for the scouts. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Explorer) with previous rank. |
4 |
29 |
Fae Griffin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fae Griffin fail to help. Gain an Enemy. |
4 |
29 |
Fae Griffin inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |