Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Fairy Keiler to flee and vows to hunt Fairy Keiler down. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Fairy Keiler's fortune on a possibility lucrative deal and win. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
29 |
Good fortune |
4 |
32 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |