Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Severely injured. Fully recovered. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
30 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |