Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Fay Steen's Contacts or Allies betrays Fay Steen, ending Fay Steen's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Failed to qualify for Star Marine (Marine). |
3 |
22 |
Switched to Drifter (Barbarian). |
3 |
23 |
Fay Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
23 |
Failed to qualify for Physician (Scholar). |
4 |
23 |
Continued as Drifter (Barbarian). |
4 |
26 |
Contact with Government. |
5 |
27 |
Continued as Drifter (Barbarian). |
5 |
28 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
30 |
A sudden war destroys Fay Steen's trade routes and contacts, forcing Fay Steen to flee that region of space. |
6 |
30 |
Gain rebels as Enemy |