Florida Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 32 F 5 (-1) 7 (0) 5 (-1) 5 (-1) 7 (0) 5 (-1)575575
Guilty, Foolhardy
 
Skills
Astrogation 0
Broker 0
Drive 0
Electronics 0
Gunner (Capital) 1
Gunner (Screen) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 0
Profession (Sports) 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Rogue Pirate Henchman11
Citizen Worker 01
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Imperial trade restrictions force Florida Mathew out of business.
2 19 Failed to qualify for Journalist (Entertainer).
2 19 Became a Drifter (Scavenger).
2 21 Florida Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 21 Became a Rogue (Pirate) with the new title Lackey.
3 25 Florida Mathew spend months in the dangerous criminal underworld.
3 25 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
4 25 Voluntarily left Pirate
4 25 Became a Citizen (Worker).
4 29 Florida Mathew's business expands, Florida Mathew's corporation grows, or the colony thrives.
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