Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Flossie Abberton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Flossie Abberton fail to help. Gain an Enemy. |
1 |
20 |
Flossie Abberton have no idea what happened to Flossie Abberton – they found Flossie Abberton's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Flossie Abberton's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
When dealing with an alien race, Flossie Abberton botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Flossie Abberton's ship is damaged, and Flossie Abberton have to hitch-hike Flossie Abberton's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 3 Contacts. Gain 1 Enemies. |