Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
21 |
Became a Rogue (Thief). |
2 |
24 |
Severely injured. Owe 15,000 for medical bills. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Gene Walsh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gene Walsh fail to help. Gain an Enemy. |
4 |
31 |
Psychologically damaged by Gene Walsh's time in the scouts. |