Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Geneva Jack's Contacts or Allies betrays Geneva Jack, ending Geneva Jack's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Geneva Jack far from home. |
3 |
23 |
Voluntarily left Artist |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Geneva Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster but Geneva Jack fail to help. Gain an Enemy. |
3 |
24 |
Geneva Jack have no idea what happened to Geneva Jack – they found Geneva Jack's ship drifting on the fringes of friendly space. |
4 |
27 |
Voluntarily left Surveyor |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |