Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Gertie Hopkins into bankruptcy. Gertie Hopkins salvages what Gertie Hopkins can. |
3 |
23 |
Failed to qualify for Law Enforcement (Agent). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
26 |
Gertie Hopkins do not know what happened to Gertie Hopkins. There is a gap in Gertie Hopkins's memory. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
28 |
Find valuable salvage. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |