Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
23 |
An expedition or voyage goes wrong, leaving Harriette Barbary stranded in the wilderness. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Harriette Barbary's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harriette Barbary fail to help. Gain an Enemy. |
3 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Courier) with previous rank. |
4 |
29 |
Harriette Barbary survey an alien world. |