Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Betrayed by a friend. One of Hildur Richey's Contacts or Allies betrays Hildur Richey, ending Hildur Richey's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Scout (Courier). |
3 |
25 |
Hildur Richey's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hildur Richey fail to help. Gain an Enemy. |
3 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Continued as Scout (Courier). |
4 |
30 |
Spend several years jumping from world to world in Hildur Richey's scout ship. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |