Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Failed to qualify for University. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
James Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Failed to qualify for Physician (Scholar). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Refuse to abuse James Welter's position for profit. |
3 |
25 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
25 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
25 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
James Welter is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
28 |
Failed to qualify for Journalist (Entertainer). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
31 |
Offered job by a patron. Now owe him a favor. |