Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Jewell Gilbert foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Vessel participates in a notable military engagement. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
Jewell Gilbert is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
30 |
One of Jewell Gilbert's pieces of art is stolen, and the investigation brings Jewell Gilbert into the criminal underworld. |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |