Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
John Mitchelle do not know what happened to John Mitchelle. There is a gap in John Mitchelle's memory. |
2 |
19 |
Became a Entertainer (Artist). |
2 |
20 |
John Mitchelle is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
20 |
Failed to qualify for Scientist (Scholar). |
3 |
20 |
Returned to Drifter (Scavenger). |
3 |
21 |
John Mitchelle do not know what happened to John Mitchelle. There is a gap in John Mitchelle's memory. |
4 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
21 |
Switched to Drifter (Barbarian). |
4 |
24 |
John Mitchelle do not know what happened to John Mitchelle. There is a gap in John Mitchelle's memory. |
5 |
24 |
Became a Scout (Surveyor). |
5 |
26 |
John Mitchelle's ship is damaged, and John Mitchelle have to hitch-hike John Mitchelle's way back across the stars to the nearest scout base. |
5 |
26 |
Gain 6 Contacts. Gain 3 Enemies. |
6 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
26 |
Submitted to the draft. |
6 |
26 |
Switched to Scout (Courier) with previous rank. |
6 |
29 |
John Mitchelle have no idea what happened to John Mitchelle – they found John Mitchelle's ship drifting on the fringes of friendly space. |