Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Kaylee Carnall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kaylee Carnall fail to help. Gain an Enemy. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
28 |
Kaylee Carnall's work ends up coming home with Kaylee Carnall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Commanding officer takes an interest in Kaylee Carnall's career. |
4 |
32 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |