Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
2 |
20 |
Failed to qualify for Performer (Entertainer). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
22 |
Lee McGrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Citizen (Colonist). |
3 |
23 |
Lee McGrath's business expands, Lee McGrath's corporation grows, or the colony thrives. |
3 |
26 |
Promoted to Citizen (Colonist) rank 1. |
4 |
26 |
Continued as Citizen (Colonist). |
4 |
28 |
A revolution, attack or other unusual event throws Lee McGrath's life into chaos, forcing Lee McGrath to leave the planet. |
5 |
28 |
Became a Scout (Courier). |
5 |
29 |
Lee McGrath's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lee McGrath fail to help. Gain an Enemy. |
5 |
29 |
Lee McGrath's ship is damaged, and Lee McGrath have to hitch-hike Lee McGrath's way back across the stars to the nearest scout base. |
5 |
29 |
Gain 4 Contacts. Gain 3 Enemies. |
5 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |