Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Lirr Sakarrsoe Teueae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Courier). |
4 |
32 |
Lirr Sakarrsoe Teueae's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lirr Sakarrsoe Teueae fail to help. Gain an Enemy. |
4 |
32 |
Lirr Sakarrsoe Teueae's ship is damaged, and Lirr Sakarrsoe Teueae have to hitch-hike Lirr Sakarrsoe Teueae's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |