Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Scout (Courier). |
3 |
25 |
Magdalen Gregory's scout ship is one of the first on the scene to rescue the survivors of a disaster but Magdalen Gregory fail to help. Gain an Enemy. |
3 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Magdalen Gregory's scout ship. |