Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Margaret McPherson left the community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Became a Merchant (Broker). |
4 |
30 |
Risk Margaret McPherson's fortune on a possibility lucrative deal and win. |