Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Mathilda Rodriguez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Mathilda Rodriguez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mathilda Rodriguez fail to help. Gain an Enemy. |
2 |
23 |
Mathilda Rodriguez's ship is damaged, and Mathilda Rodriguez have to hitch-hike Mathilda Rodriguez's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Ground Assault (Marine). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |