Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Maureen Olson's work ends up coming home with Maureen Olson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Maureen Olson's Contacts or Allies betrays Maureen Olson, ending Maureen Olson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Maureen Olson's Contacts or Allies betrays Maureen Olson, ending Maureen Olson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Make an unexpected connection outside Maureen Olson's normal circles. Gain a Contact. |