Scout Maymie Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 32 F 8 (0) 8 (0) 7 (0) 9 (1) 7 (0) 8 (0)887978
Dull eyes, Unsuspicious
 
Skills
Astrogation 1
Broker 0
Drive (Walker) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Gun Combat 0
Mechanic 1
Melee 0
Persuade 0
Pilot (Capital Ships) 1
Stealth 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Scout Explorer Scout11
 
Name Type Affinity Enmity Power Influence Species
Kathryne Hill Contact 2 1 1 1 Trexen (F/19)
Arther Nichols Enemy 0 3 2 3 Tezcat (M/68)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Make an unexpected connection outside Maymie Graham's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 A sudden war destroys Maymie Graham's trade routes and contacts, forcing Maymie Graham to flee that region of space.
2 26 Gain rebels as Enemy
3 26 Failed to qualify for Infantry (Army).
3 26 Submitted to the draft.
3 26 Became a Scout (Explorer).
3 29 Spend several years jumping from world to world in Maymie Graham's scout ship.
3 30 Promoted to Scout (Explorer) rank 1 with the new title Scout.
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