Nannie Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 32 F 8 (0) 11 (1) 10 (1) 4 (-1) 7 (0) 9 (1)8BA479
Malice, Always shivers (even when it's not cold)
 
Skills
Athletics 0
Carouse 0
Gun Combat 0
Gunner (Turret) 1
Heavy Weapons 0
Leadership 2
Mechanic 0
Melee (Blade) 1
Science (Social Sciences/Linguistics) 1
Stealth 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Captain2 / 03
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Jeremiah Scott Enemy 0 3 2 2 Pirian (M/53)
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Submitted to the draft.
1 18 Became a Marine (Star Marine) with the new title Marine.
1 22 Assigned to an assault on an enemy fortress.
1 22 Commissioned in Marine (Star Marine) with the new title Lieutenant.
2 22 Continued as Marine (Star Marine).
2 26 A mission goes wrong; Nannie Kirkham and several others are captured and mistreated by the enemy. Gain Nannie Kirkham's jailer as an Enemy.
2 26 Promoted to Marine (Star Marine) officer rank 2 with the new title Captain.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Marine Support (Marine).
3 26 Continued as Marine (Star Marine).
3 27 Nannie Kirkham is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4 27 Failed to qualify for Cavalry (Army).
4 27 Became a Drifter (Wanderer).
4 28 Spend time with an alien race. Gain a contact.
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