Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Nettie Gibson botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Psychologically damaged by Nettie Gibson's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Nettie Gibson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
24 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
24 |
Became a Merchant (Free Trader). |
4 |
27 |
Embroiled in legal trouble. |
5 |
28 |
Continued as Merchant (Free Trader). |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |