Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Queen Armstrong's ship is damaged, and Queen Armstrong have to hitch-hike Queen Armstrong's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Embroiled in legal trouble. |
3 |
24 |
Voluntarily left Broker |
3 |
24 |
Became a Entertainer (Performer). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Queen Armstrong far from home. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A good deal ensures Queen Armstrong is living the high life for a few years. |