Ray Andrew  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 32 F 7 (0) 8 (0) 10 (1) 10 (1) 9 (1) 10 (1)78AA9A
Healthy, Simple-minded
 
Skills
Animals (Training) 1
Carouse 0
Deception 0
Drive 0
Language 0
Mechanic 0
Profession (Worker/Civil Engineering) 1
Recon 1
Science (Robotic Sciences/Cybernetics) 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Scout Courier 01
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 20 Spend time with an alien race. Gain a contact.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Attacked by enemies that Ray Andrew easily defeat.
2 26 Gain Enemy if Ray Andrew don't already have one.
3 26 Continued as Drifter (Wanderer).
3 28 Scarred. Fully recovered. Owe 10,000 for medical bills.
4 28 Became a Scout (Courier).
4 29 Ray Andrew survey an alien world.
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