Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Robert Frazier's Contacts or Allies betrays Robert Frazier, ending Robert Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Returned to Drifter (Wanderer). |
4 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Robert Frazier come into conflict with a splinter group Robert Frazier's own religion which maintains Robert Frazier's version is the wrong one. Gain 3 Rivals. |