Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Good fortune |
1 |
22 |
Graduated. Gain an rival who is upset that Ruth Fleming left the community. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Ruth Fleming's Contacts or Allies betrays Ruth Fleming, ending Ruth Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Nearly killed. Owe 20,000 for medical bills. |