Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Sheila Atkins is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Accepted a deal with criminal or other figure under investigation. |
4 |
25 |
Became a Scout (Explorer). |
4 |
28 |
Sheila Atkins's ship is damaged, and Sheila Atkins have to hitch-hike Sheila Atkins's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 1 Contacts. Gain 3 Enemies. |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |