Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Lost eye or limb. Fully recovered. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Attempted a risky adventure and was wildly successful. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies that Sherri Carr easily defeat. |
3 |
28 |
Gain Enemy if Sherri Carr don't already have one. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |