Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Sherri Richards's life into chaos, forcing Sherri Richards to leave the planet. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Sherri Richards is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Sherri Richards as an Enemy. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Sherri Richards run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Switched to Citizen (Corporate). |
4 |
25 |
Sherri Richards learn something Sherri Richards should not have – a corporate secret, a political scandal – which Sherri Richards can profit from illegally. |
5 |
28 |
Continued as Citizen (Corporate). |
5 |
31 |
Hard times caused by a lack of interstellar trade costs Sherri Richards Sherri Richards's job. |