Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Amnesia. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Shumikhaamkhu Garmi run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
25 |
Shumikhaamkhu Garmi's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
28 |
Failed to qualify for Pirate (Rogue). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Shumikhaamkhu Garmi's Contacts or Allies betrays Shumikhaamkhu Garmi, ending Shumikhaamkhu Garmi's career. That Contact or Ally becomes a Rival or Enemy. |